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Fbx Exporter - Right Handed


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Hi J!  Good to see you again.  I'm not qualified to talk about this, but a search of our github site... for 'fbx' + "handed"... returned an interesting hit.


There sure is lots of talk in there... that could be pertinent.  :)  Hope this helps.  Maybe smarter people than I... will comment soon.  Stay tuned.

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Thanks! Good to be back.

After a little bit of digging I don't think it is supported yet but...

i'm not sure if it's the right way but it seems to work anyway as I know nothing about c++....

In this file https://github.com/BabylonJS/Babylon.js/blob/master/Exporters/FBX/BabylonFbxNative/BabylonMesh.cpp

I just switched the X and Y indices, inverted the Z normal and Z vertex positions.

There is probably a lot more to it so ya Ill just stick to the left handed system for now lol

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