Legomite Posted March 19, 2017 Share Posted March 19, 2017 I'm using PIXI's ColorMatrixFilter (the older one from https://github.com/photonstorm/phaser/blob/master/v2/filters/pixi/ColorMatrixFilter.js) to increase the brightness of a sprite. I'm also using the Phaser CE v2.7.3, which changed PIXI.AbstractFilter to Phaser.Filter, so I had to do some modding to get it to work. I got the filter to load into the game, and I got it to work on a sprite. The problem is, it only works on the first sprite added to the game, not the second one. It also seems to affect to second sprite. When I add the filter to sprite1, sprite2's texture turns upside down, the scale gets messed up, and the texture, which is a square, gets stretched into a rectangle. If I try to add to filter to sprite2, the sprite disappears entirely. Everything goes back to normal if I remove the filters in the same session. What on earth is going on here? How can I fix it? sprite1 = game.add.sprite(100, 100, "poop"); sprite1.scale.set(5); sprite2 = game.add.sprite(200, 200, "poop"); sprite2.scale.set(5); colorMatrix = [ 1, 0, 0, 0.2, 0, 1, 0, 0.2, 0, 0, 1, 0.2, 0, 0, 0, 1 ]; filter = new PIXI.ColorMatrixFilter(); filter.matrix = colorMatrix; Untitled.mov Link to comment Share on other sites More sharing options...
Legomite Posted March 19, 2017 Author Share Posted March 19, 2017 This seems to be a Phaser CE problem. It runs perfectly on Phaser 2.6.2 Kore Springs Link to comment Share on other sites More sharing options...
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