Legomite Posted March 19, 2017 Report Share Posted March 19, 2017 I'm using PIXI's ColorMatrixFilter (the older one from https://github.com/photonstorm/phaser/blob/master/v2/filters/pixi/ColorMatrixFilter.js) to increase the brightness of a sprite. I'm also using the Phaser CE v2.7.3, which changed PIXI.AbstractFilter to Phaser.Filter, so I had to do some modding to get it to work. I got the filter to load into the game, and I got it to work on a sprite. The problem is, it only works on the first sprite added to the game, not the second one. It also seems to affect to second sprite. When I add the filter to sprite1, sprite2's texture turns upside down, the scale gets messed up, and the texture, which is a square, gets stretched into a rectangle. If I try to add to filter to sprite2, the sprite disappears entirely. Everything goes back to normal if I remove the filters in the same session. What on earth is going on here? How can I fix it? sprite1 = game.add.sprite(100, 100, "poop"); sprite1.scale.set(5); sprite2 = game.add.sprite(200, 200, "poop"); sprite2.scale.set(5); colorMatrix = [ 1, 0, 0, 0.2, 0, 1, 0, 0.2, 0, 0, 1, 0.2, 0, 0, 0, 1 ]; filter = new PIXI.ColorMatrixFilter(); filter.matrix = colorMatrix; Untitled.mov Quote Link to comment Share on other sites More sharing options...
Legomite Posted March 19, 2017 Author Report Share Posted March 19, 2017 This seems to be a Phaser CE problem. It runs perfectly on Phaser 2.6.2 Kore Springs Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.