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Animation after merge of meshes?


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I'm struggling with bone animations after I merged some meshes. Maybe you can quickly point me to why this will never work.

Here is the example playground: http://www.babylonjs-playground.com/#10OJSG#16

So one dude is normally animated and the one with combined meshes (I know that the material doesn't match, but it shouldn't matter) has very creepy animations.

Where does it go wrong?

Thank you

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Hi and welcome from me to the forum. Cannot really help with your problem (but would guess because when you merge the meshes you form one mesh with one local origin rather than seperate bones with their own local origins).

However I just wanted to say what a great monster mergeDude makes, like a walking giant insect.

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