Jump to content

Animation after merge of meshes?


RedMax
 Share

Recommended Posts

Hi

I'm struggling with bone animations after I merged some meshes. Maybe you can quickly point me to why this will never work.

Here is the example playground: http://www.babylonjs-playground.com/#10OJSG#16

So one dude is normally animated and the one with combined meshes (I know that the material doesn't match, but it shouldn't matter) has very creepy animations.

Where does it go wrong?

Thank you

Link to comment
Share on other sites

Hi and welcome from me to the forum. Cannot really help with your problem (but would guess because when you merge the meshes you form one mesh with one local origin rather than seperate bones with their own local origins).

However I just wanted to say what a great monster mergeDude makes, like a walking giant insect.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...