Jump to content

Improving performance


Recommended Posts

Hey guys, 

I'm working on a little game which is running nicely on most devices, but struggling on some older ones.  I've been looking through the profiler in Chrome, and one of the things I noticed is Phaser.Component.PhysicsBody.preUpdate.  Now I'm not using any built in physics in phaser, so it sticks out as something that might be unnecessary.  It's not massively processor intensive but having done what I think are the big optimisations I'm now onto the marginal ones!  I wondered if anyone has any idea about whether I actually need it, and if there's a way to disable it?  

Many thanks!


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...