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Phaser example P2 physics simple skeleton


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I made an example of how you can mimic a skeleton/bodyparts using LockConstraints in P2 physics. I thought it might be useful to share it/ add to the Phaser examples , for people looking for ways to use joints/ lock constraints in their game. here is the example:

The sprites I used  are from my own game, but  you could very well replace it with any other sprites... In the code I also explained how it works.

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