Jump to content

octree dynamicContent and mesh.dispose


Recommended Posts

Hi, I was debugging using temporary meshes and noticed that if you just dispose the mesh after adding it to the octree.dynamicContent it stays there even after dispose.

Here's a playground where I create 500 meshes and then add them to octree.dynamicContent and then dispose of all of them and the dynamicContent keeps all 500.


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...