haestflod Posted April 4, 2017 Share Posted April 4, 2017 Hi, I was debugging using temporary meshes and noticed that if you just dispose the mesh after adding it to the octree.dynamicContent it stays there even after dispose. Here's a playground where I create 500 meshes and then add them to octree.dynamicContent and then dispose of all of them and the dynamicContent keeps all 500. http://playground.babylonjs.com/#1YPN4G#2 Quote Link to comment Share on other sites More sharing options...
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