Taz Posted April 5, 2017 Share Posted April 5, 2017 Hi all. I'm having a weird problem with rotating sprites. When I use Canvas rendering it's fine, but with WebGL rendering, the edges are jagged when I rotate the sprite. The sprite is created from a texture that is made with PIXI.Texture.fromCanvas. I used the HTML-Canvas API to make the simple rectangle. Here's a code pen project that explains better: code. And here are attached pictures of WebGL rendering and Canvas-fallback rendering. Any help fixing this would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
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