MasterK Posted April 6, 2017 Share Posted April 6, 2017 i upload a zip file.C_Meimo.rar dir 3dmax is the 3dmax file and textures. the whip animation is right. then use export to babylon, dir babylon: .babylon file and textures drag babylon files and textures to sand box http://www.babylonjs.com/sandbox/ the whip animation is broken... Help me.... C_Meimo.rar Quote Link to comment Share on other sites More sharing options...
JCPalmer Posted April 6, 2017 Share Posted April 6, 2017 Double check you are not exporting your meshes with un-applied transforms (rotation / scale / location). Know nothing about 3dsMax, but for skeleton animation it is the first thing to check. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted April 6, 2017 Share Posted April 6, 2017 perhaps @Temechon can help Quote Link to comment Share on other sites More sharing options...
Temechon Posted April 7, 2017 Share Posted April 7, 2017 Did you try to do a 'reset x f-form' before applying the skeleton ? This may cause the error. You can also try this tool https://github.com/BabylonJS/Babylon.js/tree/master/Exporters/FBX/Redist as for some meshes of mine it performed better than the max export. Quote Link to comment Share on other sites More sharing options...
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