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Compressed Texture with Atlas


GoldFire
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After going over the advanced rendering tutorial (http://phaser.io/tutorials/advanced-rendering-tutorial/part6), I started working on adding compressed textures into our game. Based on the example in that tutorial, it seemed like this would be a perfect match using an atlas as is shown in the example. However, digging into the API, only loading through game.load.image or game.load.texture supports passing in a formats object. Is this not actually supported with an atlas or am I just missing something?

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