Vousk-prod. Posted April 12, 2017 Share Posted April 12, 2017 Hello everyone! I'd like to discuss a little bit about the manifest that goes with the .babylon files. For now, it contains an "arbitrary" version number (integer), and the loader checks if this number is greater than previous one to determine if 3D data an textures should be loaded from indexedDB or network. Wouldn't it be more usefull if this version number could be a string instead of integer (with simple comparison between new string and previous one)? So we could, for instance, put the hash of the .babylon associated, allowing a more standard way to check if file need to be taken from cache or not. If people can put the string they want, any kind of uid could be used to version the 3D and/or the textures associated. That would be really usefull. Oh, and now I'm talking about manifest, I'm not totally sure for that but I think I've noticed several times that if we once have the .babylon cached in indexedDB and then set "enableSceneOffline" : false the .babylon file is still taken from cache on not loaded from server. Could it possibly be a bug? Quote Link to comment Share on other sites More sharing options...
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