Jump to content

P2 detecting collision before move


Ivanowski
 Share

Recommended Posts

Thank you. I've created additional sprite that checks collision.
I've changed P2 to Arcade physics.

If the sprite position is different than player object, position in database updates.
If database position (which is updating via websocket) is different, update player position.

That's how I solve my problem :).
Repo (Not commented yet):
- State
- Player object

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...