Faizy Posted April 14, 2017 Share Posted April 14, 2017 Hey, first: I´m new to Phaser. I was reading the tutorial and I dont understand, why you dont have to set "game.physics.arcade.enable()" for platforms("game.physics.arcade.enable(platforms)"? In the tutorial it´s done for the player("game.physics.arcade.enable(player);") which makes sense. Later on the collision detection "game.physics.arcade.collide(player, platforms);" however looks for collisions between the player and the platforms. Shouldn´t playtforms be an Arcade Physics body as well? In the tutorial on player is getting up with it. Thank you! Link to comment Share on other sites More sharing options...
rich Posted April 14, 2017 Share Posted April 14, 2017 Hi, It's because the Group in which all of the platforms are added is physics enabled itself, which is passed on to all children: // The platforms group contains the ground and the 2 ledges we can jump on platforms = game.add.group(); // We will enable physics for any object that is created in this group platforms.enableBody = true; Link to comment Share on other sites More sharing options...
Faizy Posted April 14, 2017 Author Share Posted April 14, 2017 Hi rich, that makes sense - thank you! I have another question(I hope it´s ok that I´,ll put it in here). Let´s say I have the following code: var game = new Phaser.Game(800, 600, Phaser.AUTO, "", { preload: preload, create: create, update: update } ); function preload() { game.load.image("ground", "assets/ground.png") game.load.image("towerAtt", "assets/towerAtt.png") } function create() { groundField = game.add.group(); groundField.enablebody = true; ground = groundField.create(0, 0, "ground") ground.scale.setTo(game.width/ground.width, game.height/ground.height) //tower = game.add.image(0, 0, "towerAtt") } function update() { } Let´s say I want to create something(a tower) when a specific event happens(for example the user clicking a button). How would I do that? I´ll try to explain my thoughts and problems: since I dont want any towers to show up(place one tower after a user interaction), I cant paste tower = game.add.image(0, 0, "towerAtt") this in the create function, since it will get created(and shown), right? What would be a short solution to it? Thank you! Link to comment Share on other sites More sharing options...
samme Posted April 15, 2017 Share Posted April 15, 2017 http://phaser.io/examples/v2/search?search=click http://phaser.io/examples/v2/groups/recycling Link to comment Share on other sites More sharing options...
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