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When a group rotate, the sprites belong to the group do not detect collision


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Hi, all, I have learned Phaser for a couple of days. I have encountered a weird problem.


In the create() section, 


    this.sets = this.game.add.group();  // sets is a group

    this.sets.x = this.game.world.centerX;
    this.sets.y = this.game.world.centerY+40;
    this.player = this.sets.create(0, 0, 'player'); // add player to sets
    this.arrow = this.sets.create(0, -220, 'arrow'); // add arrow to sets
    this.arrow.body.immovable = true;
    this.sets.setAll('anchor.x', 0.5);
    this.sets.setAll('anchor.y', 0.5);
In the update() section,
    this.game.physics.collide(this.player, this.arrow);
When the player move to the arrow, the collision works well.
But when I rotate the sets, the collision does not work, the player and the arrow can be overlapped. 
Any ideas? Thanks a lot.
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