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Pointer lock breaks clicking on sprites callback?


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In my game I lock the cursor to canvas, so I use a pointer lock and then track/draw a "virtual cursor" manually. However, this causes sprite click callbacks to no longer trigger:

sprite.inputEnabled = true;
sprite.events.onInputUp.add(this.OnSpriteClick, this);	

Is there any way to get it working ?

As a workaround, I figured I can manually check but I am having a hard time since figuring it out. sprite.getBounds() returns local bounds - how do I translate the my cursor position to sprite's local space? I couldn't find a matrix member under Sprite definition in the docs...



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