chicagobob123 Posted April 27, 2017 Share Posted April 27, 2017 I was wondering if anyone has dealt with this? I have part of a crane that is connected with cables. I point to them with blue hand drawn arrows. They are black lines that go up and down. The part pointed to by the yellow arrow is the part that moves up and down. OK so how do you shorten and lengthen that pretend cable? Is there some sort of rubber band thing? Or maybe a tube I can constantly change the end point ? If I create each of the four cables with this TraceRibbon=BABYLON.Mesh.CreateTube("TraceLine",TracePath,1.0,12,null,0,scene,true, BABYLON.Mesh.BILLBOARDMODE_ALL); and alter the end point of the TracePath and call TraceRibbon=BABYLON.Mesh.CreateTube(null,TracePath,1.0,null,null,null,null,null,null,TraceRibbon); is that going to hurt performance? I need to do it to about 200 vehicles. Quote Link to comment Share on other sites More sharing options...
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