pdiddles03 Posted April 28, 2017 Share Posted April 28, 2017 I was testing a game i am writing and noticed it ran very slow on iOS. This got me thinking. When using the build in tilemap importer to draw a map, does it draw all the tiles? What i mean is, are the tiles not currently visible being drawn? If so, i feel that is a very big oversight from the phaserjs team Link to comment Share on other sites More sharing options...
pdiddles03 Posted April 28, 2017 Author Share Posted April 28, 2017 Nevermind. In case anybody is searching for a solution to this problem i found an awesome one here! second from bottom. Link to comment Share on other sites More sharing options...
samme Posted April 29, 2017 Share Posted April 29, 2017 Tilemap layers aren't drawn outside the game bounds. Link to comment Share on other sites More sharing options...
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