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GC Lag in Phaser


yagerGames
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I tested the Phaser demo's on the website. There is a very violent GC lag spike occurring every few seconds on mid level hardware. Are there any successful .IO games that have been launched using Phaser? Games like Slither.io, Agar.io, etc... They do not have this issue.

Were those built custom from the ground up without any game engine? I think that may be the way to go with HTML5.

I am going to investigate Pixi.io to see if it has the same performance issues.

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