pdiddles03 Posted May 1, 2017 Share Posted May 1, 2017 I'm using sprite.angle to rotate the weapon of my character. my weapon is a seperate sprite. I noticed though that collision does not apply to the new angle, it still detects as if it were never rotated. Is this how it's supposed to work? Link to comment Share on other sites More sharing options...
samid737 Posted May 2, 2017 Share Posted May 2, 2017 Hi If you are using arcade physics, then I would say yes, because your physical bodies will remain unrotated. To clearify things: here is a topic that is very similar to your problem: Link to comment Share on other sites More sharing options...
samme Posted May 2, 2017 Share Posted May 2, 2017 Try setting anchor (0.5, 0.5) to start. When the anchor is farther from (0.5, 0.5), the texture tends to rotate away from the body even though the body is still tracking its position. Link to comment Share on other sites More sharing options...
Recommended Posts