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Sprite with angle and collision


pdiddles03
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I'm using sprite.angle to rotate the weapon of my character. my weapon is a seperate sprite.  I noticed though that collision does not apply to the new angle, it still detects as if it were never rotated. Is this how it's supposed to work?

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Hi If you are using arcade physics, then I would say yes, because your physical bodies will remain unrotated. To clearify things: here is a topic that is very similar to your problem: 

 

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