AlbertTJames Posted May 2, 2017 Share Posted May 2, 2017 Hi, Just to report that on the example given in the documentation: http://www.babylonjs-playground.com/#OWCCR#8 Increasing the number of primitive slows down the fps, but when reducing that number fps stays low even after dispose(). I don't know it if was reported before, and I did not remember this behavior last time I checked this example... @Nockawa Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.