Rincelent Posted May 9, 2017 Share Posted May 9, 2017 Hi, I'm currently using babylon for a project and I need to get one mesh with alpha < 1 and shadow. The other mesh with alpha should not have any shadow. As far as I dig it seems currently impossible, as ShadowGenerator._shadowMap._transparencyShadow would the way to do it and takes effect on all mesh. Is there any way to reach my goal in current version of babylon? If not, would it be ok, if i had a parameter on Babylon.mesh like _castShadowOnTransparency in a PR? Anyway I hope i'm clear, when i'm into, something i tend to consider some essential things to be evident for everyone . Quote Link to comment Share on other sites More sharing options...
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