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LensRenderingPipeline and mouse events


lery0
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Hi, I did setup the LensRenderingPipeline and i noticed that the code i use for picking meshes work awkward away from the center of the screen once I enable lens distortions, if removed all is fine.

I am using the pick results from scene.pick(scene.pointerX, scene.pointerY) and is only working with no distortion. 

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Hi @lery0, welcome to the forum.  Could you reproduce the problem... in our "playground"?

Here is playground search... http://doc.babylonjs.com/playground?code=lensrenderingpipeline

18 things to play-with.  :)

Are you importing mesh?  Are they complex/irregularly shaped?  Have you tried the picking... using only built-in BJS mesh shapes?

Any differences seen... when using BJS 3.0 alpha vs. BJS 2.5 ?

Perhaps modify https://www.babylonjs-playground.com/#1OUJRM#0  ...add some picking... see if you can reproduce same problem?

Feel free to make many edits/runs and saves, and paste new after-playground-SAVE URLs to here.  (and tell us about your discoveries)

When you make a simple playground that shows the issue, it is easy for EVERYONE on the forum to help/test.  Thanks.

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