Hersir Posted May 31, 2017 Share Posted May 31, 2017 Hi, I have object thats need to rotate around y forever, but sometimes I need to play that animation slower (from current point). I created Playground, to change speed ratio by click on canvas. Is that correct approach or is there better solutions for that? And after I regenerate animation on click, it jumps on frame where full circle ends (360 to 0). Looks like it moves around full circle quickly and than continue as usual. That happens if start angle of mesh is not 0. Thanx. Quote Link to comment Share on other sites More sharing options...
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