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How to keep "VRDeviceOrientationFreeCamera" static?


hit2501
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Hi, I'm working on VR web apps but I saw that when I use VRDeviceOrientationFreeCamera the user still can move (on PC) the camera with arrows. I tried to use "VRDeviceOrientationArcRotateCamera" but in console I get "VRDeviceOrientationArcRotateCamera is not a constructor"

What can I do?

Thank you all.

Edit: I tried also a registerBeforeRender with a 0,0,0 position for the camera but it still moves with arrows.

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