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Mesh not listed in scene.mesh


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Got strange situation, one mesh, that was exported from 3d max , is not appearing in `scene.mesh` list, but it works with `scene.getMeshByName("meshName");`

var mesh;
mesh = scene.getMeshByName("meshName"); // Works
scene.meshes.forEach((m) => {
  console.log(m.name); // Doesn't appear here
  if(m.name === "meshName") {
     mesh = m; // Never happens


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@Deltakosh Sorry for false alarm. Looks like Error was done in 3d max. Could be that mesh and mesh position was clones or were linked so dispose, killed both meshes, but weird that getMeshByName still worked. I will ask designer to check what happened there.

private registerMeshes(meshes: Array<AbstractMesh>) {
        meshes.forEach(m => {
            if (mesh.name === "someMesh") {
                this.someMesh = m;
            } else if (mesh.name === "someMesh-position") {
                this.someMeshPosition = m.getAbsolutePosition().clone();
                m.dispose(); // That was causing the issue


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