forleafe Posted June 13, 2017 Share Posted June 13, 2017 Say I wanted to do a frame animation for a pixel art object. where it Glows and the glow effect expands around the core of the object. (Like a light turning on). I have collisions set on this object, so obviously I don't want the hitbox to expand based on the glow frames I'm adding. How would you guys suggest I manage this in pixi? I thought about adding an entirely separate container just to handle effects animations. But that sounds like it might be a headache to manage with my code, and like it might be taxing on the system. Thanks! Quote Link to comment Share on other sites More sharing options...
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