TrinityCore Posted June 27, 2017 Share Posted June 27, 2017 Hello Guys! I want to know why this error is coming out: phaser.js:17481 Uncaught TypeError: Cannot read property 'compressionAlgorithm' of null at PIXI.WebGLRenderer.updateTexture (phaser.js:17481) at PIXI.WebGLSpriteBatch.renderBatch (phaser.js:18911) at PIXI.WebGLSpriteBatch.flush (phaser.js:18890) at PIXI.WebGLSpriteBatch.renderTilingSprite (phaser.js:18629) at Phaser.TileSprite._renderWebGL (phaser.js:60299) at Phaser.World.PIXI.DisplayObjectContainer._renderWebGL (phaser.js:15056) at Phaser.Stage.PIXI.DisplayObjectContainer._renderWebGL (phaser.js:15056) at PIXI.WebGLRenderer.renderDisplayObject (phaser.js:17377) at PIXI.WebGLRenderer.render (phaser.js:17343) at Phaser.Game.updateRender (phaser.js:35041) this is my code: Preload = { preload: function(){ PhaserGame.load.image("Background", "./img/Preload.jpg"); PhaserGame.load.image("LoadingFrame", "./img/Loading/LoadingFrame.png"); PhaserGame.load.image("Loading", "./img/Loading/LoadingBar.png"); }, create: function(){ // INTERFAZ // this.Background = PhaserGame.add.image(0, 0, "Background"); PhaserGame.scale.pageAlignHorizontally = true; this.LoadingBar = PhaserGame.add.tileSprite(PhaserGame.width/2-(416), PhaserGame.height/2-(26-80), 832, 52, "Loading"); this.LoadingBar.width = 0; this.LoadingFrame = PhaserGame.add.image(this.LoadingBar.position.x, this.LoadingBar.position.y, "LoadingFrame"); this.LoadingPercentage = PhaserGame.add.text(0, 0, "", {font: "bold 18px Arial"}); this.LoadingPercentage.addColor("#000000", 0); // EVENTOS // PhaserGame.load.onLoadStart.add(this.Start, this); PhaserGame.load.onFileComplete.add(this.Loading, this); PhaserGame.load.onLoadComplete.add(this.Finished, this); this.Preloaders(); }, update: function(){}, Preloaders: function(){ PhaserGame.load.image("Background", "./img/Assest/Background001.png"); PhaserGame.load.image("BarFrame", "./img/Assest/BarFrame.png"); PhaserGame.load.image("BlueBar", "./img/Assest/BlueBar.png"); PhaserGame.load.image("RedBar", "./img/Assest/RedBar.png"); PhaserGame.load.image("GreenBar", "./img/Assest/GreenBar.png"); PhaserGame.load.image("Coin", "./img/Assest/Coin.png"); PhaserGame.load.image("Energy", "./img/Assest/Energy.png"); PhaserGame.load.image("Star", "./img/Assest/Star.png"); PhaserGame.load.image("StatusBar001", "./img/Assest/StatusBar001.png"); PhaserGame.load.image("StatusBar002", "./img/Assest/StatusBar002.png"); PhaserGame.load.image("StatusBar003", "./img/Assest/BarFrame.png"); PhaserGame.load.image("Lock", "./img/Assest/Lock.png"); PhaserGame.load.image("Unlock", "./img/Assest/BarFrame.png"); PhaserGame.load.image("Health001", "./img/Assest/Health001.png"); PhaserGame.load.image("Health002", "./img/Assest/Health002.png"); PhaserGame.load.image("Health003", "./img/Assest/Health003.png"); // BOTONES // PhaserGame.load.spritesheet("Button002", "./img/Buttons/002.png", 108, 48); PhaserGame.load.start(); }, Start: function(){ this.LoadingPercentage.text = "Preparing..."; this.LoadingPercentage.position.x = this.LoadingFrame.position.x+(this.LoadingFrame.width/2-(this.LoadingPercentage.width/2)); this.LoadingPercentage.position.y = this.LoadingFrame.position.y+(this.LoadingFrame.height/2-(this.LoadingPercentage.height/2)); }, Loading: function(progress){ this.LoadingBar.width = 832*progress/100; this.LoadingPercentage.text = progress+"%"; this.LoadingPercentage.position.x = this.LoadingFrame.position.x+(this.LoadingFrame.width/2-(this.LoadingPercentage.width/2)); this.LoadingPercentage.position.y = this.LoadingFrame.position.y+(this.LoadingFrame.height/2-(this.LoadingPercentage.height/2)); }, Finished(){ PhaserGame.state.start("MainMenu"); } } This is the line of the error: this.Background = PhaserGame.add.image(0, 0, "Background"); If that line is commented, do not throw mistakes Why is this? Link to comment Share on other sites More sharing options...
ncil Posted June 27, 2017 Share Posted June 27, 2017 I don't know if this is contributing to the problem, but something I noticed is that you are loading two different image assets that have the same key of "Background". Once in the preload function and then again in the preloaders function. Try changing one of those to something else and see what happens. TrinityCore and AhmedElyamani 2 Link to comment Share on other sites More sharing options...
TrinityCore Posted June 27, 2017 Author Share Posted June 27, 2017 3 hours ago, ncil said: I don't know if this is contributing to the problem, but something I noticed is that you are loading two different image assets that have the same key of "Background". Once in the preload function and then again in the preloaders function. Try changing one of those to something else and see what happens. Yes, that was the mistake, thank you! Link to comment Share on other sites More sharing options...
ncil Posted June 27, 2017 Share Posted June 27, 2017 2 minutes ago, dami5200 said: Yes, that was the mistake, thank you! Great! You're welcome. Link to comment Share on other sites More sharing options...
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