ua4192 Posted July 4, 2017 Share Posted July 4, 2017 Hi again. I am experiencing a problem with the camera zoom. I am using an arcrotate camera. My problem is that when I zoom out / in the camera, sometimes the view is changed to the order side of the mesh I am seeing. I have tried to deactivate upsidedown but it doesn't work. camera.allowUpsideDown = false; I have also set limits to null: cam.lowerAlphaLimit = null; camera.upperAlphaLimit = null; camera.lowerBetaLimit = null; camera.upperBetaLimit = null; camera.lowerRadiusLimit = null; camera.upperRadiusLimit = null; Best regards Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 4, 2017 Share Posted July 4, 2017 I think you should set the lowerRadius to 0.5 or something But to be sure, a small PG could help Quote Link to comment Share on other sites More sharing options...
ua4192 Posted July 6, 2017 Author Share Posted July 6, 2017 Hi. It is reproducible in any scene using an arcrotate camera. When the radius gets to 0, the camera goes to the reverse camera target view. I don't know how to disable this behavior. Best regards Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 6, 2017 Share Posted July 6, 2017 set camera.lowerRadiusLimit = 0.5 Quote Link to comment Share on other sites More sharing options...
Wingnut Posted July 10, 2017 Share Posted July 10, 2017 @ua4192 - please tag this thread as 'solved' if you are satisfied. thx. GameMonetize 1 Quote Link to comment Share on other sites More sharing options...
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