JCPalmer Posted July 6, 2017 Share Posted July 6, 2017 I have been doing a lot of work with characters. Arc Rotate camera is really ill-suited for them imo. I managed to get the ability to move the target to the center of bounding box for 2.5. There is large incentive to place the origin of a character mesh on the ground for walking purposes, and that resulted in zooming in on the feet. Even aimed at the waist, you cannot really zoom in too far without cutting off the head. I have been making pretty good strides with faces. Had to even change the code to get a good picture for a topic about particle hair matrix weights. I am working on my first female character in a skirt, and something just had to change. The effort to either give the character panties or painting them onto the skin textures are both losers. Posting links to certain very popular sites could still end up getting flagged for being inappropriate, even though it was not intended. camera.angularSensibilityY = Infinity; angular sensibility Y certainly solves the problem, but does not let the user get close ups of the face. I finally decided to make a camera specifically designed to solve all my issues, the CylinderCamera (test scene). It currently sits in QI, but could be moved without effect. The problem is that there are many private properties & functions for subclassing. I just edited a copy of the Babylon.d.ts used. I can see where this might be a pain to keep up. Can all privates in ArcRotateCamera be changed to protected instead? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 6, 2017 Share Posted July 6, 2017 Sure no problem at all! JCPalmer 1 Quote Link to comment Share on other sites More sharing options...
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