Jump to content
This forum will be closing down. Please move to the respective dedicated project forums.

Colliding a group with himself does not work?


toto88x
 Share

Recommended Posts

Hi,

 

In my game I have cars. When car run into each other with velocity, I want them to stop moving. So I did this in my code:

create: function () {	cars = game.add.group();	cars.setAll('body.immovable', true);}update: function() {	game.physics.collide(cars, enemy); // works perfectly	game.physics.collide(cars, cars); // do nothing }

But with this code cars just go through each-other, they never collide and stop. So how can I make a group collide with himself?

 

Thanks!

Link to comment
Share on other sites

 

Propably it is because of cars.setAll('body.immovable', true); 

Try add to each car : car.body.customSeparateX = true;

    car.body.customSeparateY = true;

 

 

Thanks, I just tried with my code and adding:

 

cars.setAll('body.customSeparateX', true);cars.setAll('body.customSeparateY', true);

And I still have the same issue.

Link to comment
Share on other sites

Two immovable sprites can never collide with each other, because they're, well.. immovable! :)

 

If what you require is a sprite that's immovable against only certain other sprites, which can't be done 'natively' right now and has to be handled in custom code.

 

I'm not sure that the same group can collide with itself in 1.1.3, but we definitely fixed that in 1.1.4 (still in dev though) - even so you'd still need to handle this situation with custom code because even that won't get over the issue of 2 immovable objects needing to collide.

Link to comment
Share on other sites

Two immovable sprites can never collide with each other, because they're, well.. immovable! :)

 

If what you require is a sprite that's immovable against only certain other sprites, which can't be done 'natively' right now and has to be handled in custom code.

 

I'm not sure that the same group can collide with itself in 1.1.3, but we definitely fixed that in 1.1.4 (still in dev though) - even so you'd still need to handle this situation with custom code because even that won't get over the issue of 2 immovable objects needing to collide.

 

Well, that make sense! :-)

 

What I want to do: when a car collide another car, I want the 2 cars to simply stop moving.

So how can I do this in 1.1.3? Should I use game.physics.overlap(cars, cars, car_collide, null, this)? Can a group overlap with himself? If not, how to do this?

 

Thanks!

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...