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Changing part of imported mesh


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You need to know which faces are the toes, then make 2 sub-meshes to replace the single sub-mesh of the entire thing.  Unfortunately, a sub-mesh requires a contiguous set of vertices.  This is un-likely to be the case.

Once you have sub-meshes, you will need to change to a multi-material, assign the unaffected faces to the old material.  Then create a new material & assign it to the toes sub-mesh.

It is nice to see that clara.io distributes in .babylon format, but what I described of re-ordering vertices, creating / assigning sub-meshes with materials is what exporters do.  Once in .babylon format it is like compiled.  Think you should download as .blend, edit it Blender, then export if you wish to modify it.

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