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blender armature animation -> babylon skeleton animation


AndyBeaulieu
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Hello, I am having some issues with exporting a blender armature animation to babylon. The deformations in the animation are very far off...

 

This video shows first the blender animation, and then the babylon animation:

 

        http://www.youtube.com/watch?v=EtbjFAA7x8Y&feature=youtu.be

 

Also, the blender file is available here:

 

        http://www.andybeaulieu.com/downloads/blenderarmatureproblem.zip

 

Thanks for any ideas!

-Andy

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Cool, it works! 

 

I had issues at first because I was blindly following the key combinations in that post. So if anyone has issues with this, here are a couple of more notes:

 

- select the mesh you are animating and get in Object mode

 

- press Ctrl+A and select Location

 

- in Blender's left-hand panel, you should see the following three options: Check all three of them.  

 

 blenderapplyobjecttransform.png

 

- now you can export to babylon format

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