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Applying multiple masks to single sprite

Kacper Pietrzak

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Question is pretty straightforward, how can I apply multiple masks to one sprite.

Let's say I have a sprite and I want it to be displayed only in particular places. In my case I want zombies to be visible only in light, having only flashlight it's pretty easy to implement since there is only one source of light and I can do something like that:

this.zombies.setAll('mask', this.flashlightGraphics);

But what do I do when I want to apply multiple masks, is there a way to combine graphics objects ?


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