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Skinny to fat 3D model morphing


snupas
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Assuming you have both, they are the exact same # of verts, and in the same place, you could make the positions of one be the morph target of the other.  If you are exporting from Blender & probably 3DS Max, you will likely not end up with these conditions met.  The process each uses to organize materials & make efficient indexes of GEO means you will get minor differences.  They do handle exporting of the 3.0 BJS morph targets directly though.  This is something that probably is only going to work upstream for these sources.

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