heyzxz Posted July 22, 2017 Share Posted July 22, 2017 Hi there, I found this issue when loading a .babylon file with the SceneLoader. After the scene loaded, I found the 'scene.textures' array gets twice length than it should be, and each texture has a duplicated/clone one stays in the array. I think the problem comes from the 'StandardMaterial.Parse' logic, see the test PG: https://www.babylonjs-playground.com/#EP5I6V#9 The material json has only has 1 texture, (diffuse Texture), but the 'Texture.Parse' had been called twice, one is for 'diffuseTexture', and the other is for '_diffuseTexture', see the 'SerializationHelper.Parse' definition. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 24, 2017 Share Posted July 24, 2017 Good catch!!! I'll fix it right now Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted July 24, 2017 Share Posted July 24, 2017 It was a tough one actually Should be good now heyzxz 1 Quote Link to comment Share on other sites More sharing options...
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