Kreeba Posted July 30, 2017 Share Posted July 30, 2017 Hi. I am sure this is a quick question, but I can't seem to find the answer anywhere. I come from a Blitz3D background and in that engine we had 3D objects called 'Pivots'. They were basically the Position, Rotation and Scaling functionality of a full Mesh but without any Mesh data. They were used to be empty placeholders/parents of groups, anything a 3D object can do, but just didn't render anything. I think Blender calls them 'Empty's and Maya calls them 'Helper's Does the concept exist in Babylon, if so what are they called/how do I make them? Or do I create a Mesh without any vertex/face data? Quote Link to comment Share on other sites More sharing options...
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