Hersir Posted July 31, 2017 Share Posted July 31, 2017 Hi, What is the bets way to debug errors in shaders? I have mystica error from PBR: Error: ERROR: 0:1492: 'glossiness' : undeclared identifier ERROR: 0:1492: 'computeHemisphericLighting' : no matching overloaded function found ERROR: 0:1492: 'assign' : cannot convert from 'const mediump float' to 'structure' ERROR: 0:1573: 'computeLighting' : no matching overloaded function found ERROR: 0:1573: 'assign' : cannot convert from 'const mediump float' to 'structure' I cant really find the source of it ,as the error shows up if I change starting camera angle Quote Link to comment Share on other sites More sharing options...
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