Jump to content

Multiplayer Framework Suggestions


Recommended Posts

Hi everyone, I am working on a multiplayer board game and am having trouble finding a suitable framework for handling client/server communication.  I have been using NodeJS with socketIO which i like because the API is pretty straightforward, however, since it is not a dedicated game framework, I've had to write my own logic for having multiple rooms to handle multiple game instances and this got ugly really quick.  I found this library, https://www.npmjs.com/package/rumpushowever, there is little documentation and activity.  The other one that I've considered is this, https://github.com/gamestdio/colyseus, but I was wondering what others have used.  Since this is a 2d board game, with users simply taking turns, performance is not a huge deal and I'd like to keep it as minimal as possible.  This is really just a learning project so I am super concerned about things like server authentication, etc.  Thank you for any help!

Link to comment
Share on other sites

Sounds like you are looking for a high layer framework that runs on top of nodejs and socket.io.

What are you using for your cloud / server?

Have you taken a look at firebase or gamesparks? 

Also, there are a few threads here with great suggestions: 



Edited by ivanix
additional info
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...