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p2Pixi - a simple 2D game object model bridging p2.js and Pixi.js

Tom W Hall

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I started this recently as an attempt to bring together two very cool libraries - p2 for 2D physics and Pixi for rendering - in a way where I (and hopefully others now) could quickly put something cool together.


Here is my first live demo:




The PixiAdapter class draws heavily on the rendering logic from the p2 demos, but those demos use randomized flat fill colours for the shapes. I've added a means of customizing the p2 bodies which make up each of my GameObjects with their own Pixi styles, including a simple implementation of bitmap-textured shapes, by way of the mask property on sprites.


I'm hoping to build some simple PhoneGap games with this.





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