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  1. RPG JS. Create an RPG and MMORPG in your browser RPG JS is a framework for creating RPGs and MMORPGs. OpenSource project Features Create events Shared/Scenario mode Tiled Map Editor Map creation with Tiled Map Editor. You can have as many scenery layers and event layers as you want Collisions by tile or precise WebGL Rendering Game rendering uses WebGL rendering (with PixiJS) for better rendering performance Precise movement, pixel by pixel MMORPG Performance Low Bandwidth, Client-Side Prediction Using VueJS for user interfaces Prebuilt GUI (d
  2. Hi guys, I made an open-source toolkit for developing with HTML, CSS, and JS that I would like to share with you. Components GitHub repository
  3. I'm looking to start making 2D games with Javascript, but after researching and looking at other games source codes, I can't decide whether to use the HTML canvas to render my games or a framework. First of all, this forum may be a little biased since it hosts many forums of rendering frameworks, so I'm looking for a clear, unbiased answer on which one would be easier and more flexible, as well as some good ones to choose from. When I first started, the obvious choice would be to use a framework, as many articles state, "There's no point in reinventing the wheel". However, after looking
  4. Hello Devs, I would like to know, what do I need to learn to play with PixiJS? I want to create advanced games in 2d. I know Pixi is not a game engine and there are other frameworks like Phaser, Cocos2D, MelonJS and so on... Pixi will be useful to me to develop other projects besides games. Perhaps the most experienced here can give me tips and also other people who are having difficulties. Thanks.
  5. Gio

    Wade 4.0

    Hi everyone A few weeks ago we released version 4 of our awesome html5 game engine. TLDR: Here's a 3-minute video overview It's a pretty unique thing that you can use as a plain JavaScript framework (with your own IDE and tools), or as a fully integrated authoring tool, or both at the same time. It does a lot of things, including: Drag and drop objects to construct your scenes Write game loops and event handlers for your objects with an integrated code editor Powerful Sprite and Animation editors Isometric and Tilemap terrain edito
  6. Hey! I want to create a game thats can run on as many platforms natively. So being a front-end developer i turned to webGL. But i have a few questions: 1 ) Is possible to create big complex and demanding games like: Unturned Risk of Rain Hotline miami Minecraft Terraria Nidhogg Battle block theater Both Graphical as Technical. 2 ) If you use a html wrapper to create a .exe, .apk etc. is the source code protected? Also can you compile to consoles? 3 ) I have read that you can code in c++ and compile it to java
  7. Hello! In the age of flash there was a well-known MVC frameworks. A lot of small and big, 2d, event-based games, portals, apps are built upon it. And now flash is almost dead. But the people and companies still has the same needs from that kind of content (games, engines, portals, ..). Our team found a very similar solution PIXI + custom MVC + Typescript. PIXI is so web and we have to maintain PIXI - a problem. 1. What framework should be used to create an event-based game today? Phaser - no. It's big for games without any physics and no onFrameUpdate needs ? 2. Is there o
  8. Ciappa

    Framework or Canvas

    Hi, I'm new in the HTML5 game developing, and i want to know what framework or engine to use for my first 2d game. I want a framework that permit to get high-performance,or i should to use canvas? Maybe,could you link to me some tutorials about thet framework? Thank. Sorry for my english,I don't know well english
  9. ST4H

    Please help ;__;

    Please, can someone tell me how to import framework Phaser3 or other framework to Ionic? (for reference, i want to use phaser only) When i simply run html file in browser it works, but in ionic lab i can see white screen
  10. Hi, i want make a rpg game but i don't know what frameworks use for it, i would can use phaser but i have difficulty with this( collide, physics, etc), any idea o suggest for make my rpg game? ( i don't want use unity)
  11. Hello everybody! I hope you are having a fantastic day! Our team wants to start making simple HTML5 games for our Android / IOS apps. Games are supposed to be ran inside the WebView. We are looking for a very lightweight engine, because there is already ads placed at the bottom of the screen in our apps. Our first attempt was Phaser.js, but the performance wasn't the greatest inside the WebView. Choppy sprite movements, common fps drops and so on. If you guys know an engine that could help us achieve the goal, please let me know! Thank you in advance!
  12. Hello! What are your experiences with creating Android Apps/Games in Pixi js? I did some research and I found many possibilities, but I can't decide on what to use. Maybe you can help me with this. I found similar topics but responses were given in 2015 and we all know how fast things change. Some of the projects didn't change much and I don't want to risk my project being not compatible with the most recent devices. My goal is also to get good performance and to be able to easily test my game during development. So we have Cocoon, NativeScript, Cordova PhoneGap, Cordova Ioni
  13. >First of all: Sorry for my shitty english... I created this collaborative framework not with the intention of remaking the library(phaser) but organize code and the development environment. I separated in three parts: > Pkframework (github project) The framework itself // need to documentation @todo > Pkframework exemples (github project) Which will be both the repository of examples as the initial development models > Pkframework client (github project) Install the initial models and make them work (webserver, auto typescript compile/deploy, live
  14. Hey everyone, I'm one of the developers of Curve Fever which is a multiplayer snake game. Due to a complete redesign and performance/loading issues we plan to remake the game with HTML5 canvas. We've already done a little bit of research but I'm already noticing there are hundreds of options for everything. Reading through each option would first of all take a lot of time and secondly it's always advertised better than it is and it leaves out the downsides. I'm looking for some general advice and some advice on frameworks and tools to use. I have a few concerns and requirements li
  15. Hello, I am a co-founder of a startup, right now we are two people working on developing an app for brain training using a sensor that can measure brain signals. It is a desktop application written in JavaScript using Electron. We have decided that we would like to have a game working inside of the application, that can take incoming signals from the sensor and use them to control the game. For example it could be increasing speed or height as the signal increases. We have been looking into game frameworks/engines to do this. Since we are using JavaScript we would pref
  16. I'll start... 1. What if Microsoft took over (bought for £2,830,690) BJS? After all, @Deltakosh is/was Microsoft? I know, for years MS used to be an acronym for "backward", but look at them now - getting all friendly with unix and, lo and behold - Typescript. Typescript alone restored my faith in humanity (read javascript). I'm surprised to be honest they didn't put their considerable muscle behind any 3d endeavors (except Softimage, which was bought and swiftly killed off by the wankers @ Autodesk... Softimage was and still is a love at first sight for me).
  17. visual js API examples help - Take a look : -Add new game Object with single image: https://jsfiddle.net/zlatnaspirala/rjf0xe0a/ -Use For loop for creating objects https://jsfiddle.net/zlatnaspirala/noax17kz/ -Visual JS -Add Webcam to Object https://jsfiddle.net/zlatnaspirala/xsffd9v6/ -Add webcam with motion detect https://jsfiddle.net/zlatnaspirala/j60hh052/ -ZoomIn/ZoomOut game_object effect https://jsfiddle.net/zlatnaspirala/pjjow5q6/ -Translate object https://jsfiddle.net/zlatnaspirala/0tt6rmnq/ -Rotate object ( OSCILLATOR class ) https://jsfiddle.net/zlatnaspirala/1x7bq0g
  18. Hi guys I am new here and so far i was using GUI game engines to create games.From all back-end testings so far that i done on various programming languages and scripting languages i realised that html5 is best solution for my game development.Now i decided to ditch game engines and learn actual coding in some of the frameworks so my code could be much more cleaner,run faster,have better optimization and quality of the games would overall be better.But this is not just for games,but also for personal reasons because i like to be properly educated instead of using most convenient tools.
  19. Hi guys, I just want to know what is the framework which is optimized for mobile, i've used Phaser to make a game but it is very slow in mobile, is there any other framework that work perfect for mobile ?
  20. Hey developers, I've been maintaining a weekly post for LesserPanda framework since last month, host on Github wiki page. Changes and thoughts of LesserPanda framework will be included. Weekly post links: This Week in LesserPanda #1 - Tilemap collision now available (2016-04-20) This Week in LesserPanda #2 - New actor and behavior design (2016-04-27) This Week in LesserPanda #3 - API document (2016-5-4) This Week in LesserPanda #4 - Improve the Actor class (2016-5-11) This Week in LesserPanda #5 - Steering behavior (2016-5-18) This Week in LesserPa
  21. Hi A couple of weeks ago we released a big update for our WADE engine and editor, so I've come back to update this post. In short, all the features that used to be premium are now free, and there are lots of nice new things such as an isometric world editor, a real-time shader editor and (still partial) integration with box2d for physics. It can be used through a visual editor or as a standalone JavaScript framework. The WYSIWYG editor works directly in Chrome (it was built using WADE itself). There are lots of video (and non-video) tutorials to get started. A few video tut
  22. Hello everyone, I am new to phaser and I have an assignment to create a cooking/serving game(using phaser).. you know, where you have customers and you have to cook burgers e.g., you have time and some goal. I can't really find a useful phaser tutorial for such game. And I can't write the logic myself. So I was wondering has anyone seen such a tutorial, or can you link me some other useful readings and tutorials, that will help me get started. These are similar games to what I want to create: 1. http://www.y8.com/games/delicious_burger_shop 2. http://www.y8.com/games/breakfast_bar 3.
  23. Hello Guys! at Grey Rook we had the need to have non-code descriptions of the PIXI stage and animations, you know, like HTML. So we created POM - PIXI Object Model. It is JSON and if you know PIXI you know POM: { "type":"sprite", "values": { "position": { "x":100, "y":100 }, "source":"image.png" } } We built all our tooling around this, one of our clients has nearly 3k animations using it, with over 99% of them sharing the exact same JavaScript and are pure JSON! We want to share some of the internal tools
  24. Generis is the first free online game engine of its kind that allows novice to professional web game development entirely online. It is still at an infant stage but holds quite some promise. Although being a game engine, Generis interface also allows development of any other web apps, not just games. It can be found at: http://generisengine.appspot.com
  25. i am new to phaser framework. i start making a new game on notepad using phaser.min.js file but it shows nothing on browser no image no canvas. can anybody tell me whats the problem??
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