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Calling freeze() cause wrong reflection for multiple reflections case


heyzxz
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Hi, 

Please see the PG:

https://www.babylonjs-playground.com/#606PI6#4

There are 2 balls with 2 different reflectionTextures, without calling freeze(), it shows correct that each ball has a different reflection. But if I call freeze() for one material or for both two, that will cause the 2 balls show the same reflection which is not correct.

 

 

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