heyzxz Posted September 3, 2017 Share Posted September 3, 2017 Hi, Please see the PG: https://www.babylonjs-playground.com/#606PI6#4 There are 2 balls with 2 different reflectionTextures, without calling freeze(), it shows correct that each ball has a different reflection. But if I call freeze() for one material or for both two, that will cause the 2 balls show the same reflection which is not correct. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 4, 2017 Share Posted September 4, 2017 Hello this is expected as the reflection needs to be updated on every frame. You cannot freeze the material in this case Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 4, 2017 Share Posted September 4, 2017 Hum..wait...this should not work like that even when frozen...I'll have a look Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted September 4, 2017 Share Posted September 4, 2017 Ok it was a bug good catch!! Now fixed heyzxz 1 Quote Link to comment Share on other sites More sharing options...
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