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graphics.drawRect doesn't work properly


qdrj
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As you can see drawRect produces some strange shape which is definetely doesn't look like rect

But drawCircle works perfectly.

I'm using Typescript + phaser 1.1.4 + definitions file from dev branch

var rectGraphics:Phaser.Graphics = this.game.add.graphics(100, 40);rectGraphics.beginFill(0xfff000);rectGraphics.drawRect(0, 0, 40, 20);rectGraphics.endFill();var circleGraphics:Phaser.Graphics = this.game.add.graphics(200, 40);circleGraphics.beginFill(0xfff000);circleGraphics.drawCircle(0, 0, 20);circleGraphics.endFill();

post-5731-0-28148300-1390559566.png

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Just found workaround for this bug

var rectGraphics:Phaser.Graphics = this.game.add.graphics(100, 40);rectGraphics.lineStyle(0.1, 0xfff000)rectGraphics.beginFill(0xfff000);rectGraphics.drawRect(0, 0, 40, 20);rectGraphics.endFill();
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