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How can I know all animations that have been added into AnimationManager?


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Let say, with `sprite.animations.add("run");` I add an animation to an AnimationManager object. How can I see what animations are already there?

Looking through, it is actually in `sprite.animations._anims` but it is listed as an object that cannot be read systematically (for example, `sprite.animations._anims[0]`).

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