BlackMojito Posted October 29, 2017 Share Posted October 29, 2017 Hi Folks, It seems that in Babylon we don't have any traditional scene graph. All the meshes are directly added to the scene? I know that we can create a mesh which is attached to a Node. But it seems that there no API for adding/removing Nodes in the Scene? I am really confused... Thanks Quote Link to comment Share on other sites More sharing options...
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