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Getting a parent.


charlie_says
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I'm trying to access the parent (in this case a group) of the clicked entity (in this case a sprite). Is that possible?

	create: function ()	{		holder1 = game.add.group();		holder1.id = 1;		holder1.x = 50;		holder1.y = 44;				holder1.bg = holder1.create(0, 0, 'bg');		holder1.circ = holder1.create(150, 4, 'circ');		holder1.line = holder1.create(-15, 0, 'line');		holder1.bg.inputEnabled = true;		holder1.bg.events.onInputDown.add(this.box_clicked, this);   	},	update: function()	{	    		//	},	box_clicked: function(box, pointer) {		console.log(this.parent.id);// not working	},

Is a better way to pass the group in the onInputDown.add?

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