PixelPush Posted November 1, 2017 Share Posted November 1, 2017 Having a play with volumetric lighting scattering post process. I'm trying to achieve a beam of light, like that from a torch or spot light. So far I've only managed to get points of light to emit from the mesh in a radial/global pattern. Is it possible to control how the rays are emitted from the mesh and/or light Ta Quote Link to comment Share on other sites More sharing options...
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