TomaszFurca Posted November 8, 2017 Share Posted November 8, 2017 Hi, three days ago imported scene from bledner from my designer. It is new map - town. In PG i put only some meshes for show my problem. https://playground.babylonjs.com/#199KHL#2 Let's check for draw calls, you can see 9 draw calls for mesh Ivy.002 - I think this is related to submeshes. is it any way to optimize that to reduce draw calls? Actually we have 200-250 draw calls on 120 meshes (without instances). I think this number is to big. Tom Quote Link to comment Share on other sites More sharing options...
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