Myjestic Posted November 10, 2017 Share Posted November 10, 2017 Hi all, how can I apply some registerBeforeRender actions to a childmesh within a for loop? Please look at this PG - Row 91 and 92. Finally, all cubes should spin. https://playground.babylonjs.com/#M4FKI9#1 I tried with arrays and objects for "Sphere" but this did not work. Quote Link to comment Share on other sites More sharing options...
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