damager Posted November 10, 2017 Share Posted November 10, 2017 Hi(sorry for my English), i've just started using Phaser, but i stucked with one problem. I have a problem with resizeChange of my game. onSizeChange and setResizeCallback just don't work. When i resizing my browser they don't generate signals. I know there is many themes like that but i've seen every of them and didn't find a solution. Please help) P.S: Phaser 2.9.1. May be trouble in this version of Phaser? In that version even state.callbackContext.resize() was removed. My typescript code(code for resizeCallback i've took from another theme): this.game.scale.setResizeCallback(this.resizeCallback, this); this.game.scale.onSizeChange.add(()=> { let scale_x: number = window.innerWidth / this.game.width; let scale_y: number = window.innerHeight / this.game.height; this.game.scale.setUserScale(scale_y, scale_y); this.game.scale.align(true,true); this.game.scale.scaleMode = Phaser.ScaleManager.USER_SCALE; this.game.scale.refresh(); alert("huh"); }, this) resizeCallback(manager) { var userRatio = 1; if(this.game.device.pixelRatio>1) { userRatio = this.game.device.pixelRatio * 1; } if(manager.width !== window.innerWidth*userRatio || manager.height !== window.innerHeight*userRatio) { manager.setGameSize(window.innerWidth*userRatio,window.innerHeight*userRatio); manager.setUserScale(1/userRatio, 1/userRatio); } } Link to comment Share on other sites More sharing options...
damager Posted November 11, 2017 Author Share Posted November 11, 2017 i found solution, but it can be not right one.. i've removed setResizeCallback and replaced onSizeChanged to time.event.loop with checking the changing of window size...But i still hope there is an event(Signal) to detect changing window size. Link to comment Share on other sites More sharing options...
samme Posted November 11, 2017 Share Posted November 11, 2017 You should set scaleMode = Phaser.ScaleManager.USER_SCALE first. Link to comment Share on other sites More sharing options...
damager Posted November 11, 2017 Author Share Posted November 11, 2017 Thank you for the answer, but my problem was pretty easier than i thought. i've just changed the path to function. Somehow it didn't see it; this.game.scale.setResizeCallback(this.resizeCallBack, this); That's work: this.game.scale.setResizeCallback(SimpleGame.prototype.resizeCallBack, this); Link to comment Share on other sites More sharing options...
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