Starflare Posted November 21, 2017 Share Posted November 21, 2017 Hello! I have an issue I hope you can help me with. I'll put you in context and hope I can give you enough information. Let's say I have a PBR floor exported with diffuse, rough, metal and normal from 3DSMax with the Babylon plugin, as well as the environment texture for reflections. I would like to put a ball on this floor that casts a shadow over it, but for some reason it isn't working. It does work with a standard material, but not the PBR. Does this have to do with the 3DSMax export? Am I missing something in code? Should I tweak the shader somehow? Thank you for the help in advance! Quote Link to comment Share on other sites More sharing options...
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