damager Posted November 22, 2017 Share Posted November 22, 2017 Hi, i need help. I tried to make Dynamic body without influence of other bodies, just like kinematic body, but with collision detection. So i decided to set body.mass = 99999999 and that worked perfectly, but when i'm setting collideWorldBounds = true player just walking through world Bounds...Is there an answer to do this right? I've tried sensors but they don't working... Link to comment Share on other sites More sharing options...
samme Posted November 22, 2017 Share Posted November 22, 2017 Is it phaser-ce/issues/257? Link to comment Share on other sites More sharing options...
damager Posted November 22, 2017 Author Share Posted November 22, 2017 No, body with high mass just walking through, but if mass like 9999 the body collide with bounds..that's problem with static body collision i think. But i don;t know how to solve it Link to comment Share on other sites More sharing options...
Recommended Posts